You can however decide what you want if several proposals are at risk, it will not change anything for the achievement of success. riskier, whether you pass them or not, the success will be offered to you. This achievement is pretty straightforward to have, but you have to think about it, often in other scenarios, caution was the key to success, but here, when traveling the expanse with your scouts, you will have to systematically choose the best choices. times more time (not counting all the materials needed to build the relationship between them and you). Logical continuation of the previous success, this one will require you to have a good knowledge of the scenario and a lot of luck, because you will have to succeed in building the three safe roads, which of course, will cost you three times more materials and at least five. For this achievement you will have to succeed in creating one with one of the three groups, it will cost you a lot of time and means, because you will have to create a manufacturing group (50 wood, 50 steel, 10 workers), buy the improvement in the city (I don’t know if it’s compulsory, its), but above all make the said road (50 wood, 75 steel, three times) with at least one problem adding 50 units of wood to make the road safe, but the game is worth the candle, believe me. If you gain the trust of a group, they will offer to open a real road to allow safe transport of materials and people. ![]() After a while you will come across other towns surviving thanks to a bit of chance and luck, all of them have resources that will be VERY useful to you, but for that you will have to help them, steel is lacking in this region however, you have an infinite quantity of them, so you will have to develop real exchanges and social links with its cities. This success will require a little more technique. Also remember to send two packages of steel and steam core.Ī little dark humor can’t hurt in a world that has become white with ice and snow. ![]() As you know, one of the cities that we meet the most in this game is “New London” and we save it every time but in this scenario you are released from its grip, so to mark the occasion rename yourself as she, namely “New London” (if it does not work to try in French). ^^Ī small success full of derision, because it will ask you (once you refuse to follow the orders of the mother city), to rename yourself, you are no longer a simple outpost, but a city in its own right. Be careful, however, of the few trees present just to the right of your outpost, I forgot them for a long time and therefore almost missed the success. ![]() Like I say, it’s tiny, so very quickly you’ll have no choice but to exhaust the meager groves and piles of wood in that area. This achievement should logically be the second you will receive, as it will ask you to collect every piece of wood present in your area. By doing this first mission you will receive men to feed who will only be there in order to remind you that you are worth nothing without the mother city, but don’t worry, everyone has the right to their stick one day. This achievement is the first that you should get, as it will require you to do the first mission of this new scenario, namely, to call “New London”. The market is simple, send them steel and they will send you food, but the markets are like snow, they change …Įvery 24 hours you should be able to request a new load of commodity such as wood or food, if you are struggling to advance at first, think about it and thanks to Sethym for the info. ![]() Basically you are far from your mother city, but despite everything, kept on a leash, because without the food it sends you, you will starve. station right next to an old steel-armored military complex, the very big problem here is that the place is tiny, without a generator and moreover has almost no resources. Remember the small outposts you could craft in certain scenarios? They were pretty handy, weren’t they? Well now you will understand how much they struggled to survive themselves… Seriously, you were in “New London” once you saved it from the real cold in a previous scenario and you were chosen to make one before.
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